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  • Virtue's Last Reward Bug Workaround

    15/03/2013 by Samuel

    With Virtue's Last Reward building momentum across Europe, we are delighted that so many people are able to enjoy this exceptional game. For many it has been a new experience and Virtue's Last Reward has re-energized the visual novel genre like never before.

    It is with regret that the 3DS version of the game has unfortunately been troubled with a saving bug reported in the PEC room. This bug, which can cause save data to corrupt, was first found in the original version of Virtue's Last Reward released in Japan and sadly the developer was unable to find the cause of this glitch during the localization of the game. We apologise to those who have been affected by the bug and understand the frustration caused.

    While we don't have assets or resources to create a fix at RSG, we can raise awareness and advise fans how they can prevent the save bug from occurring. Upon investigation the glitch can be found in the PEC room (Pressure Exchange Room) and is prone to occur when the 3DS has been running for a prolonged amount of time without switching off. The data is vulnerable when saving during the puzzle section of the room.

    The following workaround may contain minor spoilers from the flow chart.

    • Save during the novel section of the game before entering the PEC room while in the locked lever room with Dio and Clover (shown in the images below)
    • Switch your 3DS off and on after the save
    • Do not save during the "Escape Section" of the PEC room

    This shows the whereabouts of the save location on the flow chart accessible in-game.


    This will be the last chance to save before entering the PEC room.


    Following these steps will ensure that your data remains safe. Having completing the room you will be free to save again during the subsequent novel section. Once again we apologise for the inconvenience caused and we hope this information allows you to enjoy Virtue's Last Reward without any issues.

    -Rising Star Games


  • "PROJECT HAPPINESS" OFFICIALLY NAMED HOMETOWN STORY

    12/03/2013 by Samuel

    Rising Star Games, TOYBOX and Natsume Inc. are happy to announce a new, inspired IP


    Tuesday 12 March, 2013 – Following the teaser announcement of ‘Project Happiness’ at E3 last year, Rising Star Games, European publisher of family-oriented video games, today revealed the official name, Hometown Story. This kicks off with a promise made to bring a new type of game to a global audience, which Rising Star Games will be bringing to Europe to a dedicated fan base. Natsume will publish the title in North America. Check out the new trailer now.

    Developed by Yasuhiro Wada, the "Father of Harvest Moon," and his studio, TOYBOX in Tokyo, Japan, Hometown Story is a joyful tale which takes players to a fantastic new world full of colour and fun. With characters designed by Atsuko Nishida, the artist behind Pokemon and music composed by Nobu Uematsu of Final Fantasy fame, the collective talent bringing this game alive on 3DS and other mobile platforms guarantees that it will delight gamers.

    “We are very excited to be able to announce the game’s official name and to launch a brand new global IP alongside our friends at TOYBOX and Natsume,” said Martin Defries, Managing Director & COO of Rising Star Games. “Hometown Story will thrill and inspire our customers and it is wonderful to start a new journey with them and gain a generation of new customers through the launch of Hometown Story.”

    "Hometown Story is the perfect name for a game with such a heartwarming feeling, and we’re excited to begin revealing more about the game, alongside TOYBOX and Rising Star Games," said Hiro Maekawa, President and CEO of Natsume.

    It's an experience that will fill you with motivation and magical memories! “Hometown Story is a game and a story that’s dear to my heart – and I hope will become dear to the player’s heart as well,” said Yasuhiro Wada, CEO of TOYBOX. “Our partnership with Rising Star Games and Natsume, who share our values on a quality gaming experience, is going to remain strong as we reveal more about Hometown Story throughout the year.”

    With an exciting mix of adventure, discovery, and wonder, Hometown Story will fill the hearts of gamers both young and old with an experience paralleled by only a few other games, such as the critically acclaimed Harvest Moon series.
    More information about this exciting new title from Yasuhiro Wada will be revealed up to and during E3 2013.

    Players can check out a full-length trailer at http://bit.ly/13PsiRk, as well as additional teaser information via Rising Star Games at www.youtube.com/risingstargames andwww.facebook.com/risingstargames

    For further information, screenshots and press samples (when available), please contact:

    Tyrone Walcott (Rising Star Games) for press enquiries

    Tyrone.Walcott@risingstargames.com


  • Rising Star Games shows off exclusive helicopter & weapons for Under Defeat HD: Deluxe Edition

    08/11/2012 by Samuel

    Is it a bird? Is it a plane? Well it's more of a helicopter, but we'll give you that one. Official exclusive RSG chopper is showcased in all its glory.

    LOS ANGELES - Nov. 7, 2012 - Today, Rising Star Games has released a new trailer for the arcade shooter Under Defeat HD: Deluxe Edition. The trailer features new gameplay footage of the remastered classic, and unveils the exclusive 'VKL6.02(A)P Chopper.' The exclusive helicopter features a unique design and a stockpile of powerful weapons.

    Under Defeat HD is developed by Japanese arcade game powerhouse G.rev and will be released in North America for the PlayStation®3 computer entertainment system and PlayStation®Network on November 27 for $29.99. The retail version of Under Defeat HD will be available exclusively at Amazon.com.

    In Under Defeat HD, players will take on the role of a helicopter pilot as they are caught in a struggle between the Empire and the Union. Along with additional upgrades and features, Under Defeat HD will include destructive realism, dual stick compatibility and the new 16:9 New Order Mode. In addition to the full game disc, Rising Star Games' Under Defeat HD: Deluxe Edition includes:

    • Digital art book
    • All current DLC and patches
    • Soundtrack CD featuring tracks from the New Order Mode

    The new trailer and additional assets can be found here.

    For more information on Under Defeat HD: Deluxe Edition, visit the game page.

    About Under Defeat HD: Deluxe Edition
    Under Defeat HD builds off of the classic arcade version with a new set of upgrades and modes. Some of the new features include: destructive realism, presenting a further refined iteration of the original with improved artwork, textures and shadowing; and dual stick compatibility. Under Defeat HD also includes two engaging player modes, including Classic Arcade Mode and a 16:9 New Order Mode, which takes full advantage of HD TV screens. Moreover, practice versions of both modes will also be available for players looking to refine their skills on individual levels.


  • Monkeys and MCM Madness

    05/11/2012 by Samuel

    Exactly what it says on the tin...

    Somebody once said that if you put a million monkeys in a room, each with a typewriter for an infinite amount of time, eventually by chance, they will produce an exact copy of the complete works of Shakespeare. Armed only with my dog and an old netbook from Tesco, I went about the creation of my next blog. I knew to begin with the odds were stacked against me, but it's been over a month now and still nothing of value has been taken from the creativity kennel. I guess I'm just going to have to write it myself.

    It has been a busy time for everyone in the industry leading up to the annual climax of International Games Giving Day (or Christmas as some like to call it) and with so much going on you'd think we would all be locked up in the Rising Star Games towers bound to our computers being fed motivational speeches and a vision of days when we can go home and see our families again. You'll be delighted to know that isn't the case and if anything we've been enticed out the office regularly by the likes of the GMA Awards, MCM Expo and various rendezvous with the wonderful specie that populates the video games scene.

    Being an MCM virgin, nothing could have prepared me for the shear intensity of the weekend. I had been mentally prepped by the RSG team that it was going to be a tremendously busy event, hard work and blah blah blah about this and that. I didn't care about all that stuff; I was there to meet people, share our games and spread the good word of Rising Star Games to MCM goers like a Japanese Jesus. How hard can it be, right?

    Come Sunday evening I was conked-out, sleeping in Yen's (the marketing manager) car on the way home and it was only 7 o'clock. I am the type of person that feeds off surrounding energy and it was relentlessly abundant that weekend. I don't know where my body was finding the energy but the buzzing atmosphere and vibrant crowds commanded a constant surge of liveliness. I was having the time of my life meeting tons of fans, guiding people through our games and talking about everything we hold dear in our nerdalicious existence. I knew all too well that as soon as the event closed each day and the stimulation was cut off, I would feel the harsh realisation of the vacuum in my energy stores. And that I did.

    Despite the crushing exhaustion that followed, MCM was an amazing experience and I wouldn't change it for the world. MCM is an absolute wonderland for anyone with a nerdy bone in their body. It's just too much to even try to sum up. Games, comics, film, cosplayers, souvenirs and wares, fun, atmosphere, great people. Fat thumbs up all round. Can't wait for next year.

    As always, if you'd like to follow a Japanese Jesus, find me on twitter at @RSG_Spoonparty.

    So long.
    -Samuel

    ps. Comments should be working now, but I'll need to log in and approve before they're view-able :)


  • SHIFTING WORLD KICKS OFF TODAY

    27/09/2012 by Samuel

    Shifting World 3DS Offers Refreshing Alternative To Well Trodden Ground

    Friday 28 September, 2012: Acclaimed video games publisher Rising Star Games is pleased to announce Shifting World for Nintendo 3DS will be in stores throughout Europe Today.

    With a popular Football franchise also released today those who have no interest in the sport have something completely different to enjoy. Shifting World based on the incredibly popular SHIFT series played by over 20m players worldwide, Shifting World takes the monochrome style and 2D gameplay to another dimension and adapts the famous gameplay to full 3D.

    Introducing an all new art direction and sumptuous 3D graphics, Shifting World adds a new dimension to this perspective-teasing series and makes you questions your sense of direction even more! Is the floor the roof, or the roof the floor?

    Download the demo for your 3DS now from the Nintendo eShop by scanning this code at the bottom on the page with the camera on your 3DS.

    FEATURES

    • Shifting World is the first of the SHIFT series to adapt the famous puzzle gameplay to full 3D
    • Shift the world, from black to white and white to black. Use that to your advantage to overcome the obstacles and find your way out of the room
    • A new layer of perspective: switch from 3D to 2D at the press of a button
    • Over 60 levels total in Adventure Mode, Bonus Mode and Time Attack Mode

    For more information on all RSG titles, please visit the official site: www.risingstargames.com

    For further information, screenshots and press samples (when available), please contact:

    Tyrone Walcott (Rising Star Games) for press enquiries

    Tyrone.Walcott@risingstargames.com


  • Bloggo Numero Duo

    24/09/2012 by Samuel

    One man and his journey into the unknown... (epic cinema voice)

    Beginning work with Rising Star Games was truly a new stage of my life, my first proper big boy pants job in the industry and it appears I have really struck gold with finding a great company to work with.

    My story starts like all good stories with writing the dreaded CV and sending them to anyone on the planet with an email address and then of course ringing them just to confirm they currently are not recruiting. Of course you would always return from the phone call safe in the knowledge that they now have your details and it’s surely only a matter of time before they contact you with perfectly fitting roles coming up in the future! It is a path well trodden these days, slogged by those looking for employment all year round.

    Rising Star Games stood out from the crowd offering for me to come in and talk to them speculatively about somewhere I may fit into their business. They had a role in mind and amazingly this role was starting to look like a dream job for me. A couple of months later and a series of excruciatingly friendly interviews I was ready to be initiated into the Rising Star Games family. Having been here for two weeks I find ‘family’ is the perfect word to describe the working environment and office atmosphere. As much as I’d like to refrain from stuffing my blog with endless praise it has to be said that Rising Star Games graciously welcomed me into the team and continue to support me as I settle in. Gold star for them!

    So what have I been up to the first couple of weeks? As any job usually starts there has been a tremendous deal of getting to grips with systems, procedures and schedules. As most jobs do not usually start however, I’ve been meeting the people behind renown gaming organisations Gamespot and IGN, been welcomed to a variety of exceptional communities and I’ve been encouraged to play as many video games as possible donated from the wonderful RSG themselves. It’s definitely been something worth writing home about. My daily duties revolved around the online social media side of the business and have also been dipping into other areas of the company such as marketing and sales just to keep me out of mischief.

    My most prominent challenge having started work with Rising Star Games has been the anxiety that comes with representing a company especially being new to both the industry and the role. The fear of doing or saying something that may jeopardize the company in the very slightest of ways looms behind me when I write the most insignificant of posts (even this blog). Its presence is far more exaggerated by my aspiration to succeed in my role and give back to Rising Star Games for the opportunity they have given me. This very apprehension encourages over sensitivity on what is acceptable to say which ironically produces a flat and corporate tone which no one wants to hear. I’m very aware that in this day and age people love to see the character in a business and want to know that behind the logos and official statements, contrary to belief, there is a squishy little human, just like you and me, plinking away on a keyboard. The machines have not taken over yet. It’s great to see gaming behemoths casually tweeting what they’re playing and their opinions on this, that and the other. This is something I imagine will come to me more naturally as I become more established in Rising Star Games and accustomed to finding the balance between company image and sociable banter.

    Anyway, I’m rambling now! I will be trying to keep these shorter and more frequent so watch this space. Unfortunately we are experiencing technical difficulties (I’ve always wanted to say that) regarding the comments section below so please please please forward all your hellos, suggestions, and pictures of fiery unicorns to my twitter @RSG_Spoonparty. I look forward to meeting you!

    Until next time,

    -Samuel

    Ps. While on the topic of representing a company I’ve sudenly found myself under inormous pressure to maintain impeccable spelling. When putting so much extra effort into making sure everthing is just perfect befour it goes live somehow you become infinety more prone to overlooking the simplist of errors. It’s madness. The idea of someone bringing a company to its knees over a spelling mistake still haunts me.


  • Sam's Shiny Brand Spanking New Blog!

    12/09/2012 by Samuel

    From the land of games...

    Hello and welcome back to the blog. For those of you who weren’t online yesterday my name is Samuel and I’m new to the Rising Star Games family as of this week and it’s great to be here! My role is about getting RSG more involved with you guys and creating a more vibrant place for us to hang out and talk about the games we love. I’m going to be making use of this space for a number of things. Firstly I’ll be using it to make personal blogs about my journey with Rising Star Games to give you an interesting insight into this awesome company with video blogs and diary-like entries. I think it would be cool to touch on some big topics in the game industry and have some discussion on them too. I also want to make the blog somewhere you can come to get the most up-to-date info and announcements about what’s happening at Rising Star Games, so stay tuned!

    Anyway I’ll start things off with a bit of background about myself. Like many of you I have had a passion for games ever since I was little. I think the first game I played was Super Mario Land on my stickered covered Gameboy, what felt like the size of a small car. I played every game I could get my hands on, from Pokemon to game compilation cartridges. I even had one of those Gameboy Camera things which made me one of the coolest 10 year olds on the block. After which I got an N64, I praise Nintendo for strengthening my lungs as a child from having to blow into their cartridges so much. Since then I’ve either owned or played most consoles on the market and enjoy elements of them all. I am also into my PC games and have played a ton of MMOs, MOBAs and RTS games over the years.

    My ambition to work in the games industry begun was when I was about 15 and it was a strange moment when my brain twigged and I realised there may be more to games than playing them. There is actually a games industry out there and I could be working with games everyday! It was like telling a child they could have candy for dinner for the rest of their life! I made my decision and adjusted my A-Level choices to fit. Having left school I went to university to study Games Design and Production; the years flew by. Whilst studying, I also made a pact to play whatever I could and be as open minded as possible and it’s led to lots of discovery and pleasure. So far I’ve played a bunch of Rising Star Games titles and thoroughly enjoyed them.

    Now I want to ask you guys what you think the ‘best of the best’ RSG titles are and what I need to play right now! The best way to do that is to send your recommendations directly to my twitter @RSG_Spoonparty to guide me as the comments below are not currently working. Remember to also follow me for updates on what I'm playing.

    More from me next time about my first week working at Rising Star Games.

    And don’t forget you can find Rising Star Games at:

    Website: http://www.risingstargames.com
    Twitter: http://twitter.com/RisingStarGames
    Facebook: https://www.facebook.com/RisingStarGames
    YouTube: http://www.youtube.com/RisingStarGames
    And all good video game shops :D

    -Samuel


  • THE KING OF FIGHTERS XIII goes digital

    06/08/2012 by Katy

    THE KING OF FIGHTERS XIII heads to Xbox Games on Demand and the PSN store.

    The fight goes on as THE KING OF FIGHTERS XIII goes digital, heading to Xbox 360 Games on Demand on 7th August and the PlayStation Network (PSN) Store on 8th August.

    The King of Fighters is the flagship series of acclaimed 2D fighting game developer and publisher SNK Playmore. THE KING OF FIGHTERS XIII (KOFXIII) includes a huge roster of 30+ characters, featuring all your favourite characters (such as Mai Shiranui) from the series. KOFXIII hosts a newly improved global online play mode with an optimised netcode, encouraging players to aim for the top of the global leaderboards or play friendly matches. There are new NEO MAX super special moves to use in combat, faster gameplay and refined visuals and in-game camera perspective.

    Discover the final chapter in the Ash Saga storyline and unlock multiple endings for specific characters and team combinations. KOFXIII is one of the most expansive fighting games to hit the Xbox 360 and PS3 with 10 game modes to play through, such as Arcade, Story, Versus, Mission, Online and many more. There are also unlockable customisation options, so that each player can personalise their favourite fighter, with over 20 colour types, parts and icons. The story mode features the signature KOF series 2D artwork and impressive animated movie scenes. The stories for each character put the player in the driving seat by offering multiple choices of action and therefore many different ways to enjoy each narrative.

    Don't miss this chance to grab KOFXIII and become the true King of Fighters!


  • Spotlight: Jewel Master: The Cradle Series

    12/07/2012 by katy

    In our last blog post we had an in-depth look at the history of the Harvest Moon franchise, which took us from its humble beginnings in the rural island of Kyushu to the present, with the release of the wonderful Harvest Moon: The Tale of Two Towns. This week we will look at another of Rising Star Games's addictive franchises, Jewel Master: The Cradle of… series.

    You can normally spot a match-3 player, sitting on the tube, staring intensely at their DS or 3DS screen. The Jewel Master franchise seems to have that spellbinding effect on people, its addictive gameplay can leave you hooked for hours on end, wanting to complete "just one more level". We at Rising Star Games know this feeling a little bit too well…

    Over the duration of the series, Jewel Master has seen the rise of 3 different ancient civilisations: Rome, Egypt and Persia. You must help rebuild the empires by collecting gold and materials after completing various match-3 gameplay levels. This is achieved by swapping tiles to create matches of three or more identical tiles. Once you have gathered enough resources you can then start to build your empire, starting with a simple crop field and then eventually expanding to build a glorious temple, with the aim of ascending to the status of Caesar, Pharaoh or Caliph.

    There are 100 levels to master in the main story mode, and with each level you complete, your empire grows one step closer to riches and splendour. Yet this will be no easy ride, as each level brings an increase in difficulty, new bonuses, obstacles and gameplay mechanics to discover. Even after you have built your empire, there are still many achievements to unlock and also Blitz and Tournament modes to try out.

    If you are up for a challenge, look no further than the bestselling match-3 series, and snap up the latest 3D addition to the party, Jewel Master: Cradle of Rome 2 for the Nintendo 3DS.


  • An in-depth look at the Harvest Moon series

    27/06/2012 by katy

    To celebrate the release of Harvest Moon: The Tale of Two Towns on the Nintendo DS and 3DS this Friday (29th – mark your calendars!), we'll take an in-depth look at the history of the Harvest Moon franchise to remind you why it's one of RSG's most beloved series, which also led to the creation of the fantastic fantasy spin-off series, Rune Factory.

    In 1996 a farm-based role playing game was created for the Super Famicom console in Japan, which based its gameplay on the traditional themes of tranquillity and hard work. Yasuhiro Wada, the lead game designer, was originally from Kyushu, the south-western island of Japan, which is known for its slow pace and countryside vibe. When he came to the mainland island of Honshu and began work in Tokyo, Wada wanted to design a game based on the farming lifestyle of Kyushu and so began work on Bokujyou Monogatari, which literally means 'Farm Story'.

    When the time came for the developer Victor Interactive Software (now known as Marvelous Entertainment) to decide whether to bring the game to Western audiences, there was a slight hesitation. Would a farming game do well in the age of platformers and more violent games? Nevertheless, Bokujyou Monogatari (newly dubbed Harvest Moon) reached North America and Australia in 1997 and a year later in Europe.

    The franchise has been unstoppable since then, with Harvest Moon GB released in Japan in 1997 for the GameBoy and a year later in North America, then Harvest Moon 64 in 1999, which introduced the Heart System display which we are all well-acquainted with today. As hardware evolved, so did the Harvest Moon series, as the introduction of PlayStation and Nintendo 64 brought with it a move away from 2D sprites and a new step into 3D polygon designs.

    Subsequently the franchise has boomed, demonstrated by our announcement late last year that the Harvest Moon titles we brought to PAL territories had by then accumulated over 1 million sales - so a big thank you from us to Harvest Moon fans!

    Take a look at all of the Harvest Moon games published by Rising Star Games in the list below:

    Phew. There’s no questioning that, with over 30 titles in the back catalogue, the Harvest Moon series has come a long way to where it is now, with new features, animals, tools, buildings, characters and stories added to every instalment. For example, 1997's Harvest Moon GB was the first game in the series to allow you to play as a girl, a feature that soon became standard in every game – hurrah! Harvest Moon: Back to Nature for Girl became the first game with 3D graphics which contained a female main character - sadly this was only released in Japan.

    In 2006, in order to celebrate the 10th anniversary of the Harvest Moon franchise, developer Neverland Co. decided to play with the formula and produced Rune Factory: A Fantasy Harvest Moon, which immersed the player in a beautiful fantasy world where farming and dungeon-crawling went hand-in-hand. The amazing hand-drawn art style of the town’s backdrops and new sword-wielding elements made Rune Factory a must-own for any Harvest Moon fan and confirmed its everlasting place in the franchise.

    If you want to know what you can expect from the new Harvest Moon: The Tale of Two Towns games for Nintendo DS and 3DS, check out my blog from last week, ‘Our June Releases’, which also details our upcoming To-Fu: Collection, which will be released on the same day as Harvest Moon: The Tale of Two Towns.

    What has been your favourite Harvest Moon or Rune Factory game and why? Personally I loved Harvest Moon DS, the first Harvest Moon game published by Rising Star Games, however Harvest Moon: Friends of Mineral Town (2003/2004) was the first game in the series that I played, and so will always be important to me.

    Are you excited for Harvest Moon: The Tale of Two Towns? Let us know by leaving a comment down below.


 
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