If Suda Goichi (Suda 51) is marked as director of a game, you can be sure it'll be an exentric creation -- No More Heroes is no different. Travis Touchdown, your stereotypical otaku in all aspects, is seriously broken after purchasing a 'beam katana' (light saber) on the internet. A solution is offered once he meets the blondine Sylvia Christel; assassinating "the Drifter"/Helter Skelter doesn't only earn Travis lots of money, but also the eleventh position in the United Assassins Association (UAA). Travis is not satisfied with his low rank and opens the attack on the rest of the organisation, which contains blood thirsty killers.
From a banal perspective No More Heroes can be considered as a "bad Grand Theft Auto rip-off", made up of eleven boss fights, each connected by the flimsy looking city Santa Destroy. During fights, the A-button is used to fight with the beam katana, while the B-button makes Travis perform additional wrestling moves. On top of this, you can use 'death blows' (finishing moves) and Travis' 'Dark Side' mode. This rich system of actions will be expanded as the story progresses, so the gameplay doesn't get repetitive that easily. Both the main character and other assassins are tremendous well designed en presented in a cell shaded-style. The story is pretty complex -- if you're able to understand the depth of it, that is.
Verdict: If you're expecting a Grand Theft Auto-like game, you'd better search for other games; No More Heroes makes fun of the phenomena 'gaming' and uses various parodies from the cult scene to express this. No More Heroes offers an experience that will last longer than a single run from the beginning till the credits.