Unite the rival towns!
Are you the one who can unite the humans and the Univir and stop the enemy that threatens to destroy them both?
The mother of all farming games returns! With your hard work, the town's bazaar will be revitalised and become great once again!
Help the Harvest Sprites ring the five mystical bells, summon the Harvest King, and revive the Harvest Goddess' tree and the land.
Tuesday 12 March, 2013 – Following the teaser announcement of ‘Project Happiness’ at E3 last year, Rising Star Games, European publisher of family-oriented video games, today revealed the official name, Hometown Story. This kicks off with a promise made to bring a new type of game to a global audience, which Rising Star Games will be bringing to Europe to a dedicated fan base. Natsume will publish the title in North America. Check out the new trailer now.
Developed by Yasuhiro Wada, the "Father of Harvest Moon," and his studio, TOYBOX in Tokyo, Japan, Hometown Story is a joyful tale which takes players to a fantastic new world full of colour and fun. With characters designed by Atsuko Nishida, the artist behind Pokemon and music composed by Nobu Uematsu of Final Fantasy fame, the collective talent bringing this game alive on 3DS and other mobile platforms guarantees that it will delight gamers.
“We are very excited to be able to announce the game’s official name and to launch a brand new global IP alongside our friends at TOYBOX and Natsume,” said Martin Defries, Managing Director & COO of Rising Star Games. “Hometown Story will thrill and inspire our customers and it is wonderful to start a new journey with them and gain a generation of new customers through the launch of Hometown Story.”
"Hometown Story is the perfect name for a game with such a heartwarming feeling, and we’re excited to begin revealing more about the game, alongside TOYBOX and Rising Star Games," said Hiro Maekawa, President and CEO of Natsume.
It's an experience that will fill you with motivation and magical memories! “Hometown Story is a game and a story that’s dear to my heart – and I hope will become dear to the player’s heart as well,” said Yasuhiro Wada, CEO of TOYBOX. “Our partnership with Rising Star Games and Natsume, who share our values on a quality gaming experience, is going to remain strong as we reveal more about Hometown Story throughout the year.”
With an exciting mix of adventure, discovery, and wonder, Hometown Story will fill the hearts of gamers both young and old with an experience paralleled by only a few other games, such as the critically acclaimed Harvest Moon series.
More information about this exciting new title from Yasuhiro Wada will be revealed up to and during E3 2013.
Players can check out a full-length trailer at http://bit.ly/13PsiRk, as well as additional teaser information via Rising Star Games at www.youtube.com/risingstargames andwww.facebook.com/risingstargames
For further information, screenshots and press samples (when available), please contact:
Tyrone Walcott (Rising Star Games) for press enquiries
LOS ANGELES - Nov. 7, 2012 - Today, Rising Star Games Inc. has released a new trailer for the arcade shooter Under Defeat HD: Deluxe Edition. The trailer features new gameplay footage of the remastered classic, and unveils the exclusive 'VKL6.02(A)P Chopper.' The exclusive helicopter features a unique design and a stockpile of powerful weapons.
Under Defeat HD is developed by Japanese arcade game powerhouse G.rev and will be released in North America for the PlayStation®3 computer entertainment system and PlayStation®Network on November 27 for $29.99. The retail version of Under Defeat HD will be available exclusively at Amazon.com.
In Under Defeat HD, players will take on the role of a helicopter pilot as they are caught in a struggle between the Empire and the Union. Along with additional upgrades and features, Under Defeat HD will include destructive realism, dual stick compatibility and the new 16:9 New Order Mode. In addition to the full game disc, Rising Star Games' Under Defeat HD: Deluxe Edition includes:
The new trailer and additional assets can be found here.
For more information on Under Defeat HD: Deluxe Edition, visit the game page.
About Under Defeat HD: Deluxe Edition
Under Defeat HD builds off of the classic arcade version with a new set of upgrades and modes. Some of the new features include: destructive realism, presenting a further refined iteration of the original with improved artwork, textures and shadowing; and dual stick compatibility. Under Defeat HD also includes two engaging player modes, including Classic Arcade Mode and a 16:9 New Order Mode, which takes full advantage of HD TV screens. Moreover, practice versions of both modes will also be available for players looking to refine their skills on individual levels.
Somebody once said that if you put a million monkeys in a room, each with a typewriter for an infinite amount of time, eventually by chance, they will produce an exact copy of the complete works of Shakespeare. Armed only with my dog and an old netbook from Tesco, I went about the creation of my next blog. I knew to begin with the odds were stacked against me, but it's been over a month now and still nothing of value has been taken from the creativity kennel. I guess I'm just going to have to write it myself.
It has been a busy time for everyone in the industry leading up to the annual climax of International Games Giving Day (or Christmas as some like to call it) and with so much going on you'd think we would all be locked up in the Rising Star Games towers bound to our computers being fed motivational speeches and a vision of days when we can go home and see our families again. You'll be delighted to know that isn't the case and if anything we've been enticed out the office regularly by the likes of the GMA Awards, MCM Expo and various rendezvous with the wonderful specie that populates the video games scene.
Being an MCM virgin, nothing could have prepared me for the shear intensity of the weekend. I had been mentally prepped by the RSG team that it was going to be a tremendously busy event, hard work and blah blah blah about this and that. I didn't care about all that stuff; I was there to meet people, share our games and spread the good word of Rising Star Games to MCM goers like a Japanese Jesus. How hard can it be, right?
Come Sunday evening I was conked-out, sleeping in Yen's (the marketing manager) car on the way home and it was only 7 o'clock. I am the type of person that feeds off surrounding energy and it was relentlessly abundant that weekend. I don't know where my body was finding the energy but the buzzing atmosphere and vibrant crowds commanded a constant surge of liveliness. I was having the time of my life meeting tons of fans, guiding people through our games and talking about everything we hold dear in our nerdalicious existence. I knew all too well that as soon as the event closed each day and the stimulation was cut off, I would feel the harsh realisation of the vacuum in my energy stores. And that I did.
Despite the crushing exhaustion that followed, MCM was an amazing experience and I wouldn't change it for the world. MCM is an absolute wonderland for anyone with a nerdy bone in their body. It's just too much to even try to sum up. Games, comics, film, cosplayers, souvenirs and wares, fun, atmosphere, great people. Fat thumbs up all round. Can't wait for next year.
As always, if you'd like to follow a Japanese Jesus, find me on twitter at @RSG_Spoonparty.
ps. Comments should be working now, but I'll need to log in and approve before they're view-able :)
Beginning work with Rising Star Games was truly a new stage of my life, my first proper big boy pants job in the industry and it appears I have really struck gold with finding a great company to work with.
Rising Star Games stood out from the crowd offering for me to come in and talk to them speculatively about somewhere I may fit into their business. They had a role in mind and amazingly this role was starting to look like a dream job for me. A couple of months later and a series of excruciatingly friendly interviews I was ready to be initiated into the Rising Star Games family. Having been here for two weeks I find ‘family’ is the perfect word to describe the working environment and office atmosphere. As much as I’d like to refrain from stuffing my blog with endless praise it has to be said that Rising Star Games graciously welcomed me into the team and continue to support me as I settle in. Gold star for them!
So what have I been up to the first couple of weeks? As any job usually starts there has been a tremendous deal of getting to grips with systems, procedures and schedules. As most jobs do not usually start however, I’ve been meeting the people behind renown gaming organisations Gamespot and IGN, been welcomed to a variety of exceptional communities and I’ve been encouraged to play as many video games as possible donated from the wonderful RSG themselves. It’s definitely been something worth writing home about. My daily duties revolved around the online social media side of the business and have also been dipping into other areas of the company such as marketing and sales just to keep me out of mischief.
My most prominent challenge having started work with Rising Star Games has been the anxiety that comes with representing a company especially being new to both the industry and the role. The fear of doing or saying something that may jeopardize the company in the very slightest of ways looms behind me when I write the most insignificant of posts (even this blog). Its presence is far more exaggerated by my aspiration to succeed in my role and give back to Rising Star Games for the opportunity they have given me. This very apprehension encourages over sensitivity on what is acceptable to say which ironically produces a flat and corporate tone which no one wants to hear. I’m very aware that in this day and age people love to see the character in a business and want to know that behind the logos and official statements, contrary to belief, there is a squishy little human, just like you and me, plinking away on a keyboard. The machines have not taken over yet. It’s great to see gaming behemoths casually tweeting what they’re playing and their opinions on this, that and the other. This is something I imagine will come to me more naturally as I become more established in Rising Star Games and accustomed to finding the balance between company image and sociable banter.
Anyway, I’m rambling now! I will be trying to keep these shorter and more frequent so watch this space. Unfortunately we are experiencing technical difficulties (I’ve always wanted to say that) regarding the comments section below so please please please forward all your hellos, suggestions, and pictures of fiery unicorns to my twitter @RSG_Spoonparty. I look forward to meeting you!
Until next time,
Ps. While on the topic of representing a company I’ve sudenly found myself under inormous pressure to maintain impeccable spelling. When putting so much extra effort into making sure everthing is just perfect befour it goes live somehow you become infinety more prone to overlooking the simplist of errors. It’s madness. The idea of someone bringing a company to its knees over a spelling mistake still haunts me.
Hello and welcome back to the blog. For those of you who weren’t online yesterday my name is Samuel and I’m new to the Rising Star Games family as of this week and it’s great to be here! My role is about getting RSG more involved with you guys and creating a more vibrant place for us to hang out and talk about the games we love. I’m going to be making use of this space for a number of things. Firstly I’ll be using it to make personal blogs about my journey with Rising Star Games to give you an interesting insight into this awesome company with video blogs and diary-like entries. I think it would be cool to touch on some big topics in the game industry and have some discussion on them too. I also want to make the blog somewhere you can come to get the most up-to-date info and announcements about what’s happening at Rising Star Games, so stay tuned!
Anyway I’ll start things off with a bit of background about myself. Like many of you I have had a passion for games ever since I was little. I think the first game I played was Super Mario Land on my stickered covered Gameboy, what felt like the size of a small car. I played every game I could get my hands on, from Pokemon to game compilation cartridges. I even had one of those Gameboy Camera things which made me one of the coolest 10 year olds on the block. After which I got an N64, I praise Nintendo for strengthening my lungs as a child from having to blow into their cartridges so much. Since then I’ve either owned or played most consoles on the market and enjoy elements of them all. I am also into my PC games and have played a ton of MMOs, MOBAs and RTS games over the years.
My ambition to work in the games industry begun was when I was about 15 and it was a strange moment when my brain twigged and I realised there may be more to games than playing them. There is actually a games industry out there and I could be working with games everyday! It was like telling a child they could have candy for dinner for the rest of their life! I made my decision and adjusted my A-Level choices to fit. Having left school I went to university to study Games Design and Production; the years flew by. Whilst studying, I also made a pact to play whatever I could and be as open minded as possible and it’s led to lots of discovery and pleasure. So far I’ve played a bunch of Rising Star Games titles and thoroughly enjoyed them.
Now I want to ask you guys what you think the ‘best of the best’ RSG titles are and what I need to play right now! The best way to do that is to send your recommendations directly to my twitter @RSG_Spoonparty to guide me as the comments below are not currently working. Remember to also follow me for updates on what I'm playing.
More from me next time about my first week working at Rising Star Games.
And don’t forget you can find Rising Star Games at:
And all good video game shops :D
Check back later for information on titles coming soon!
View release calendar