The last 3 days have gone by in a whirlwind of excitement, discovery and competition for us at the Cloudbuilt launch stand for Eurogamer’s Rezzed 2014. We were immensely proud to be representing such a game in front of the thousands of expo-goers over the weekend. A quick shout-out to Coilworks who unfortunately couldn’t make the show due to dedicating their valuable time and efforts to the community ensuring Cloudbuilt’s launch was a success. We had many expo veterans asking after Coilworks who had met them in the past. They’re obviously very popular people!
Overall the show was a tremendous event and we’ve never had so much fun showcasing a game to the public. Everybody we met was enthusiastic to find out more about Cloudbuilt and we enjoyed answering all the questions you could fire at us. There were certainly a few ‘Bambies on Ice’ experiencing 3D platforming for the first time, but they soon spread their wings and learnt to apply their jetpacks and parkour stunts in order to complete the levels before them. We felt like proud parents watching our offspring mature into competent avid speed runners having succeeded in ‘The Initial Entry’ (second tutorial) after a rocky start. It’s awesome to see that undisguisable sense of achievement present from the first time you play, right through to the pros managing to clear an S-Rank in the later stages of the game. We wish Coilworks were there to see it! Continue reading